Hiring higher DL versions of already known
henchmen/hirelings requires a research point. The associated cost is equal to
ten times the previous DL’s cost with a max DL of the session number (SN).
For example, if you wanted to hire one DL=5 Crossbowmen in session number 5
it would cost (0.05 x 10 x 10 x 10 x 10) = 500gp/day. |
|||||
No. |
Henchman |
Description |
Cost(gp)/day |
||
1 |
Alchemist |
A master of potions, poisons, and chemical
concoctions, providing various benefits or hindrances on the battlefield. |
0.03 |
||
2 |
Arcane Advisor |
A spellcaster who provides magical advice and
support to their employer. |
0.02 |
||
3 |
Arcane Archer |
A skilled archer who infuses their arrows with
magical energy, unleashing devastating effects upon their foes. |
0.05 |
||
4 |
Arcane Architect |
A master of magical constructs and arcane
architecture, capable of creating complex magical structures and defenses. |
0.02 |
||
5 |
Arcane Artillerist |
A specialist in arcane artillery, wielding
powerful magical weapons and devastating ranged attacks. |
0.04 |
||
6 |
Arcane Infiltrator |
A stealthy operative skilled in bypassing
magical defenses and infiltrating arcane strongholds. |
0.05 |
||
7 |
Arcane Scribe |
A scholar proficient in deciphering ancient
texts and scrolls, unlocking powerful spells and knowledge. |
0.05 |
||
8 |
Arcane Trickster |
A henchman who combines rogue-like skills with
arcane magic, specializing in deception and illusion. |
0.08 |
||
9 |
Archer |
A skilled marksman who provides ranged support
and cover fire. |
0.08 |
||
10 |
Artificer |
A skilled craftsman who creates magical items
and constructs for their employer's benefit. |
0.10 |
||
11 |
Assassin |
A stealthy and deadly operative skilled in
infiltration and elimination. |
0.08 |
||
12 |
Astral Sage |
A master of astral knowledge and cosmic
secrets, able to tap into the vast energies of the cosmos for enlightenment
and power. |
0.09 |
||
13 |
Bardic Minstrel |
A performer and entertainer who uses music,
storytelling, and magic to inspire their allies and demoralize their enemies. |
0.10 |
||
14 |
Battle Mage |
A spellcaster who combines offensive magic
with martial prowess in combat. |
0.10 |
||
15 |
Battle Medic |
A combat-oriented healer who combines martial
prowess with healing abilities, capable of reviving fallen allies. |
0.03 |
||
16 |
Battle Strategist |
A tactical genius who excels in planning
battles, coordinating attacks, and exploiting enemy weaknesses. |
0.10 |
||
17 |
Beastlord |
A master of taming and commanding fierce and
exotic creatures, using them as loyal companions and deadly assets. |
0.02 |
||
18 |
Beastmaster |
A henchman who tames and commands a variety of
powerful creatures to aid their employer. |
0.09 |
||
19 |
Blood Mage |
A spellcaster who taps into their own life
force to cast powerful and forbidden blood magic. |
0.02 |
||
20 |
Blood Magus |
A spellcaster who manipulates the life essence
within blood, wielding powerful blood magic and necromantic abilities. |
0.02 |
||
21 |
Blood Pact Warlock |
A henchman bound to a powerful entity through
a blood pact, gaining dark magic in exchange for loyalty. |
0.04 |
||
22 |
Bloodthirsty Berserker |
A savage warrior fueled by uncontrollable
rage, striking fear into the hearts of enemies. |
0.04 |
||
23 |
Bodyguard |
A heavily armored and skilled combatant who
protects their employer. |
0.03 |
||
24 |
Brawler |
A tough and resilient fighter who prefers
close-quarters combat and unarmed strikes. |
0.02 |
||
25 |
Brute |
A large and intimidating enforcer who relies
on brute strength and raw power. |
40.00 |
||
26 |
Cavalier |
A skilled rider and mounted combatant who
excels in charging attacks and mobility. |
0.03 |
||
27 |
Celestial Arbalest |
A skilled crossbow expert, specializing in
long-range attacks infused with celestial energy. |
0.04 |
||
28 |
Celestial Arbiter |
A divine enforcer of celestial justice,
wielding righteous powers to bring balance and order. |
0.08 |
||
29 |
Celestial Healer |
A divine spellcaster channeling the power of
celestial beings to provide healing and restoration to allies. |
0.08 |
||
30 |
Celestial Redeemer |
A divine agent of redemption and healing,
seeking to bring light to the darkest corners of the world. |
0.07 |
||
31 |
Celestial Sentinel |
A holy guardian infused with celestial energy,
able to smite evil and protect their allies from harm. |
0.01 |
||
32 |
Chaos Incarnate |
A henchman infused with chaotic energies,
capable of causing random and unpredictable effects, disrupting order
wherever they go. |
0.05 |
||
33 |
Chaos Sorcerer |
A spellcaster touched by the chaotic forces of
the multiverse, wielding unpredictable and volatile magic. |
0.03 |
||
34 |
Charming Enforcer |
A charismatic individual skilled in persuasion
and manipulation, adept at gathering information or recruiting others. |
0.10 |
||
35 |
Demolitionist |
An expert in explosive devices and
destruction, capable of breaching fortified positions. |
0.04 |
||
36 |
Demon Commander |
A henchman with the ability to summon and
control demonic legions, leading them in battle. |
0.05 |
||
37 |
Diplomat |
A charismatic individual who handles negotiations
and diplomacy on behalf of their employer. |
0.07 |
||
38 |
Divination Oracle |
A seer gifted with foresight, providing
valuable insights into future events and guiding their employer's decisions. |
0.08 |
||
39 |
Dreamweaver |
A henchman with the ability to manipulate
dreams and illusions, altering perceptions and influencing the minds of
others. |
0.09 |
||
40 |
Elemental Binder |
A spellcaster who can summon and control
elemental beings to aid their employer. |
0.09 |
||
41 |
Enchanter |
A spellcaster who focuses on enchantments and
magical enhancements for their allies. |
0.07 |
||
42 |
Engineer |
A tinkerer and inventor who creates and
maintains the henchmen's equipment and gadgets. |
0.02 |
||
43 |
Fey Bard |
A bard infused with the essence of the
Feywild, possessing enchanting melodies and fey-themed abilities. |
0.04 |
||
44 |
Fey Knight |
A warrior empowered by the Feywild, donning
fey-enchanted armor and wielding weapons infused with mystical energy. |
0.02 |
||
45 |
Feywild Guardian |
A guardian sworn to protect the Feywild, armed
with fey magic and mystical abilities. |
0.04 |
||
46 |
Feywild Protector |
A guardian of the Feywild who defends their
employer with fey magic and natural abilities. |
0.08 |
||
47 |
Feywild Seer |
A visionary gifted with glimpses into the
future, providing valuable prophetic insights and foresight. |
0.02 |
||
48 |
Golem Master |
A specialist in creating and controlling
constructs, commanding powerful and resilient golems. |
0.01 |
||
49 |
Hexblade |
A warrior who wields a cursed weapon and taps
into dark powers, granting them supernatural abilities. |
0.06 |
||
50 |
Holy Inquisitor |
A zealous warrior dedicated to eradicating
evil and heresy, armed with divine blessings and fervent conviction. |
0.05 |
||
51 |
Holy Sentinel |
A guardian of divine realms, armed with sacred
weapons and imbued with holy energies. |
0.03 |
||
52 |
Illusionary Trickster |
A henchman skilled in creating illusions and
using misdirection to confuse enemies and aid their allies. |
0.08 |
||
53 |
Illusionist |
A master of illusion magic who confuses and
deceives enemies. |
0.02 |
||
54 |
Infiltrator |
A nimble and agile operative specializing in sneaking,
lockpicking, and disarming traps. |
0.04 |
||
55 |
Lorekeeper |
A historian and keeper of ancient lore,
providing valuable insights and knowledge to their employer. |
0.10 |
||
56 |
Lorewalker |
A seeker of knowledge and lore, uncovering
secrets and unraveling mysteries through research and investigation. |
0.08 |
||
57 |
Mage Hunter |
A specialized warrior trained to counter and
neutralize enemy spellcasters. |
0.04 |
||
58 |
Master of Disguise |
A versatile operative skilled in disguise,
impersonation, and gathering information covertly. |
0.05 |
||
59 |
Medic |
A healer and support specialist who tends to
the injuries of the henchmen. |
0.06 |
||
60 |
Mind Flayer Thrall |
A former victim of a mind flayer's psychic
domination, now serving their employer with loyalty and unique insights. |
0.03 |
||
61 |
Nature Warden |
A protector of the natural world, commanding
animals, plants, and elemental forces to aid their employer. |
0.05 |
||
62 |
Necromancer |
A spellcaster specializing in summoning and
controlling undead entities. |
0.09 |
||
63 |
Necroshaper |
A henchman capable of reshaping and
controlling undead creatures to serve their employer's will. |
0.09 |
||
64 |
Occult Scholar |
A researcher and expert in ancient lore, able
to decipher and harness forbidden knowledge. |
0.03 |
||
65 |
Occultist |
A practitioner of dark arts and forbidden
knowledge, providing occult support to their employer. |
0.01 |
||
66 |
Plague Knight |
A warrior adept at utilizing poisonous and
diseased weaponry, infecting enemies and spreading pestilence. |
0.05 |
||
67 |
Plague Shaman |
A spellcaster well-versed in diseases and
curses, capable of spreading pestilence and weakening foes. |
0.03 |
||
68 |
Plaguebringer |
A harbinger of disease and decay, using toxic
concoctions and deadly ailments to weaken foes. |
0.01 |
||
69 |
Planar Arcanist |
A spellcaster who draws power from multiple
planes, casting spells with interdimensional energies. |
0.09 |
||
70 |
Planar Summoner |
A spellcaster who can summon creatures from
other planes of existence to fight alongside them and their employer. |
0.02 |
||
71 |
Primordial Savant |
A henchman who taps into the ancient power of
the elemental planes, commanding elemental forces at will. |
0.01 |
||
72 |
Psionic Vanguard |
A warrior honed in psychic warfare, utilizing
telepathy and telekinesis to overwhelm foes. |
0.09 |
||
73 |
Puppeteer |
A henchman skilled in manipulating objects and
creatures through intricate strings or magical means. |
0.10 |
||
74 |
Riftwalker |
A henchman with the ability to manipulate and
traverse between different planes of existence, providing unique mobility and
tactics. |
0.08 |
||
75 |
Ritualist |
A specialist in ancient rituals and
ceremonies, harnessing their power for their employer's benefit. |
0.10 |
||
76 |
Rune Master |
A skilled craftsman who can inscribe powerful
runes onto weapons and armor, enhancing their abilities. |
0.08 |
||
77 |
Runeblade Warrior |
A warrior who wields a blade inscribed with
ancient runes, granting them enhanced abilities and magical powers. |
0.03 |
||
78 |
Saboteur |
An expert in traps, sabotage, and
destabilizing enemy operations. |
0.04 |
||
79 |
Scout |
A skilled tracker and reconnaissance expert
who gathers information for their employer. |
50.00 |
||
80 |
Scribe |
A knowledgeable and well-read individual who
records and preserves information for their employer. |
0.09 |
||
81 |
Shadow Magus |
A henchman who has delved into the forbidden
arts of shadow magic, harnessing its dark power for their employer's cause. |
0.10 |
||
82 |
Shadow Sorcerer |
A spellcaster who draws power from the Plane
of Shadow, casting dark and mysterious spells. |
0.05 |
||
83 |
Shadowblade |
A henchman with the ability to manipulate
shadows, creating illusions, and striking from the darkness with deadly
precision. |
0.03 |
||
84 |
Shadowbound Assassin |
A lethal killer skilled in both shadow magic
and stealth, striking with deadly precision from the darkness. |
0.08 |
||
85 |
Shadowdancer |
A rogue-like henchman who utilizes shadow
magic and stealth abilities to strike from the darkness. |
0.01 |
||
86 |
Shieldbearer |
A heavily armored defender who focuses on
protecting their employer and absorbing damage. |
0.10 |
||
87 |
Shielded Sentinel |
A guardian skilled in defensive techniques,
using shields and protective spells to shield their employer from harm. |
0.10 |
||
88 |
Siege Engineer |
A specialist in constructing and operating
siege weapons, capable of breaking through fortified defenses. |
0.05 |
||
89 |
Sniper |
A long-range expert marksman who excels at
precision attacks and taking out targets from a distance. |
0.10 |
||
90 |
Songweaver |
A bard-like henchman who weaves enchanting
melodies, bolstering allies and hindering enemies with their music. |
0.07 |
||
91 |
Soul Binder |
A henchman with the ability to trap and
manipulate souls, using them as a source of power. |
0.01 |
||
92 |
Soul Manipulator |
A henchman capable of manipulating the essence
of souls, extracting power from them or utilizing them for various purposes |
0.03 |
||
93 |
Spellblade Knight |
A warrior who combines martial combat with the
wielding of arcane magic, blending swordplay with destructive spells. |
0.01 |
||
94 |
Spirit Whisperer |
A medium and communicator with the spirit
realm, able to commune with and gain aid from ethereal entities. |
0.06 |
||
95 |
Spy |
A master of deception and espionage, adept at
infiltrating enemy organizations. |
0.03 |
||
96 |
Time Weaver |
A master of manipulating time, capable of
bending its flow and altering the course of events. |
0.07 |
||
97 |
Tracker |
A skilled hunter and wilderness expert who
helps locate targets or navigate treacherous terrains. |
0.10 |
||
98 |
Vengeful Avenger |
A warrior driven by a personal vendetta,
seeking justice and retribution against their employer's enemies. |
0.03 |
||
99 |
Witch Hunter |
A specialized henchman trained to track down
and eliminate practitioners of dark magic. |
0.09 |
||
100 |
Witchfire Adept |
A henchman who channels dark fire magic,
burning their enemies with unholy flames and invoking curses. |
0.01 |
||
|